Discovery Tour Curriculum Guides



Created in collaboration with Ubisoft Montreal, these are unique, first of their kind, interactive curriculum guides for teachers, created for three Assassin's Creed Discovery Tour Games.

Discovery Tour games let players and students freely roam the immersive worlds of Ancient Egypt, Ancient Greece, and the Viking Age to learn more about their history and daily life. These curriculum guide are meant for teachers to develop customized lesson plans and printable classroom materials. The theories applied to develop the guides were the Technological, Pedagogical, Content Knowledge framework (TPACK, Mishra & Koehler, 2006), the Technology Acceptance Model (TAM, Davis, 1989), and the Learning Mechanics-Game Mechanics framework (Arnab et al., 2015). 

The guides are delivered through an interactive website with four sections: 1) Curriculum Map, learning goals are selected from existing standards and then gameplay and classroom activities are suggested; 2) Gameplay Map, all possible "in-game" play behaviors are described and links are made with learning outcomes; 3) Lesson Plans tailored to different subjects, ages, and instruction modalities; and 4) Adoption Tips, addressing common technical and practical barriers.

What is Discovery Tour?

Curriculum guides launch video.

Description of the guides.

How to use the guides: walkthrough.

News

 McGill Faculty of Education News Article: Not Just a Game: Education Through Ubisoft 
Project announcement in MobileSyrup: Ubisoft partnering with McGill University

Partners and Funding

Publications

How teachers’ user experience of digital curriculum resources impacts acceptance of game-based learning and teaching


R. Sharma, C. Tan, D. Gomez, C. Xu, A.K. Dubé

American Educational Research Association Annual Meeting, Philadelphia, USA, 2024


Discovery Tour Curriculum Guides to Improve Teachers' Adoption of Serious Gaming


C. Xu, R. Sharma, A.K. Dubé

E. Champion, J. Francisco Hiriart Vera, Assassin’s Creed in the Classroom History’s Playground or a Stab in the Dark?, 2023, pp. 35-64


Le Discovery Tour Ancient Greece en classe : le point de vue d’une enseignante, une chercheuse et un chercheur


J. Brisson, C. Xu, A.K. Dubé

Les usages pédagogiques des jeux vidéos Assassin's Creed, Presses de l'Université Laval 2023, 2023


Discovery Tour Game Curriculum Guides for Teachers: Assassin’s Creed


C. Xu, R. Sharma

Antiquity in Media Studies Conference, 2022


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