Journal article
TMS Proceedings 2021, 2021
APA
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Xu, C., Sharma, R., & Dubé, A. (2021). Development of Curriculum Guides for the Assassin's Creed Discovery
Tour Games to Enhance Teachers' Adoption of Games for Learning. TMS Proceedings 2021.
Chicago/Turabian
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Xu, Chu, Robin Sharma, and A. Dubé. “Development of Curriculum Guides for the Assassin's Creed Discovery
Tour Games to Enhance Teachers' Adoption of Games for Learning.” TMS Proceedings 2021 (2021).
MLA
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Xu, Chu, et al. “Development of Curriculum Guides for the Assassin's Creed Discovery
Tour Games to Enhance Teachers' Adoption of Games for Learning.” TMS Proceedings 2021, 2021.
BibTeX Click to copy
@article{chu2021a,
title = {Development of Curriculum Guides for the Assassin's Creed Discovery
Tour Games to Enhance Teachers' Adoption of Games for Learning},
year = {2021},
journal = {TMS Proceedings 2021},
author = {Xu, Chu and Sharma, Robin and Dubé, A.}
}
1) Curriculum Section, learning goals are selected from a list and then game and classroom activities are suggested; 2) Game-Activity Section, in-game activities are selected and then links are drawn to learning outcomes; 3) Lesson Plans tailored to different subjects, ages, and instruction modalities (student vs teacher led); and 4) Technical FAQ, addressing common technical and practical barriers. To test whether the curriculum guides improve adoption, a post-test only between-subjects experiment are being conducted with in-service teachers (n=120) to see if exposure to the guide increases their TPACK and TAM. Follow-up focus groups will be conducted to provide in-depth interpretations of teachers’ feedback. This project a methodological model illustrating the development of curriculum guides that will implementation of video games for