The Technology, Learning, & Cognition Lab investigates how technology affects the learning process via rigorous experimental investigations guided by theory and a critical approach to the deployment of commercial technologies in homes and schools. Our work spans diverse technologies, including video games, educational apps, AI-powered digital assistants, and 3D printing, to examine their effect on learners' understanding, engagement, and attitudes towards learning. Our work leverages collaborations with industry (e.g., Ubisoft, Ululab) and educational partners (e.g., Unesco, EdTeq Quebec) to ensure all learners benefit.
Our research asks questions such as: How do parents and teachers select effective educational apps, and what features matter most? What are children's theory of mind for AI? Can 3D printing facilitate self-directed learning for teens? We also explore how game-based curriculums can support teachers and investigate how game design influences problem-solving in digital mathematics games. By understanding how different technologies affect learning, we aim to develop evidence-based guidelines for creating and implementing impactful educational tools.
The lab is accepting new volunteers and students.