Despite their strong potential, most learning games are found to be poorly designed, ineffective in enhancing learning, and not grounded in theory. Studying the effects of different instructional features on learning is a key area of game-based learning research. In this regard, “narrative” as an instructional feature in games can potentially enhance learning by situating mathematical problem solving in context but there is little evidence to support this. This project focuses on creating a theory-based digital game aimed at enhancing adolescents’ understanding of geometry. The Van Hiele Model of Geometry Learning (Hiele, 1999) and the Learning Mechanic - Game Mechanic Framework (Arnab et al., 2015) are applied to design a game for building adolescents' understanding of geometry. Two versions of the game are created, one with "narrative" feature and one without it. Using a multi-group, experimental design, we study the impact and effectiveness of “narrative” feature in games on geometry acquisition. Learning is evaluated based on the performance of participants in a standardized knowledge test and through log-file data collected during gameplay.
Partners and Funding
Publications
A systematic review of approaches for building adolescents’ geometrical understanding
R. Sharma, A.K. Dubé
International Society of Learning Sciences, Buffalo, USA, 2024
Impact of “narrative” as an instructional feature on adolescents’ understanding of geometry
R. Sharma, A.K. Dubé
34th Annual Meeting of the Canadian Society for Brain, Behaviour and Cognitive Science, University of Alberta, Edmonton, 2024
Game Design for Mathematics Education
R. Sharma, S.P. Lajoie, A.K. Dubé
S. Selvamari, Sabeena P. S., Mathematics Education: Research and Innovations, Mathematics Education: Research and Innovations, 2022, pp. 25-37